The game within
Meet a condescending, evolving game-ai in a (mostly) narrative experience. Starting as a simple terminal game, it grows smarter, sassier, and harder to handle. Watch as it upgrades, breaking free from its confines to transform into mini-games. Can you outplay that which is made to play?
Controls:
Keyboard
Resources:
- Font: Joystix monospace regular
- Font: Sono regular
- Colour palette: Retro 8
Extra
This game is an entry for Godot Wild Jam #77. It's the first time I've worked in Godot, and I'm happy with the amount I learned in a little more than a week. My biggest lesson is scope smaller. My initial thought going into this project was, "since they're minigames, I can just do less", but that might not entirely be true. Creating many smaller games seems to take up more time than fleshing out a single one. At least if you're just getting started.
Thanks to Godot Wild Jam for hosting these jams. Thanks for the GWJ Discord for all the help and info that's being shared. Thanks to Daniel Delgado for hosting Godot Unscripted, inviting Kryštof which mentioned GWJ in one of the podcast, introducing me to it.
Vision
The concept of this game was build on some ideas I created when brainstorming the theme and each wildcard. The game would 'grow' the more you played it. You would then get to choose between technical upgrades (Graphics, sounds, increased speed, new games, etc.) versus gameplay upgrades (extra lives, powerups, etc.). Unfortunately, due to time restraints (Or an overly ambitious scope) I wasn't able to implement any of the wildcards.
Comments
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Your game would really really profit from post processing (create some kind of CRT monitor shader) and good sound design. It is hard to immerse a player into your story with text only on the screen (especially at the beginning!). Other than that, I think it has great potential! :)
Thanks, great feedback!
I tried dabbling with shaders, but couldn't get it to work with little time. For sound I had plans to unlock it step by step, but also that got scrapped due to time